PreviewView

class PreviewView @JvmOverloads constructor(context: Context, attrs: AttributeSet? = null, defStyle: Int = 0) : FrameLayout

A FrameLayout containing a preview for the ICameraStreamer.

It handles the display, the aspect ratio and the scaling of the preview.

In the case, you are using it, do not call ICameraStreamer.startPreview or ICameraStreamer.stopPreview on application side. It will be handled by the PreviewView.

The Manifest.permission.CAMERA permission must be granted before using this view.

Constructors

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constructor(context: Context, attrs: AttributeSet? = null, defStyle: Int = 0)

Types

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object Companion
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interface Listener

A listener for the PreviewView.

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Options for the position of the PreviewView within its container.

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Options for scaling the PreviewView within its container.

Properties

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Enables tap to focus.

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Enables zoom on pinch gesture.

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The Listener to listen to specific view events.

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The position of the PreviewView within its container.

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The scale mode of the PreviewView within its container.

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Sets the ICameraStreamer to preview. Once set, the PreviewView will try to start the preview.

Functions

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open fun addFocusables(p0: ArrayList<View>, p1: Int)
open override fun addFocusables(p0: ArrayList<View>, p1: Int, p2: Int)
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open override fun addTouchables(p0: ArrayList<View>)
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open fun addView(p0: View)
open override fun addView(p0: View, p1: ViewGroup.LayoutParams)
open fun addView(p0: View, p1: Int)
open fun addView(p0: View, p1: Int, p2: ViewGroup.LayoutParams)
open fun addView(p0: View, p1: Int, p2: Int)
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open override fun bringChildToFront(p0: View)
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open fun bringToFront()
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open fun buildLayer()
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open fun callOnClick(): Boolean
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open fun cancelLongPress()
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open override fun childDrawableStateChanged(p0: View)
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open override fun childHasTransientStateChanged(p0: View, p1: Boolean)
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open fun clearAnimation()
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open override fun clearChildFocus(p0: View)
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open override fun clearFocus()
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open fun computeScroll()
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open override fun dispatchDisplayHint(p0: Int)
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open override fun dispatchDragEvent(p0: DragEvent): Boolean
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open override fun dispatchDrawableHotspotChanged(p0: Float, p1: Float)
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open override fun dispatchFinishTemporaryDetach()
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open override fun dispatchKeyEvent(p0: KeyEvent): Boolean
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open override fun dispatchKeyEventPreIme(p0: KeyEvent): Boolean
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open override fun dispatchKeyShortcutEvent(p0: KeyEvent): Boolean
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open fun dispatchNestedFling(p0: Float, p1: Float, p2: Boolean): Boolean
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open fun dispatchNestedPreScroll(p0: Int, p1: Int, p2: IntArray?, p3: IntArray?): Boolean
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open fun dispatchNestedScroll(p0: Int, p1: Int, p2: Int, p3: Int, p4: IntArray?): Boolean
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open override fun dispatchPointerCaptureChanged(p0: Boolean)
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open override fun dispatchSetActivated(p0: Boolean)
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open override fun dispatchSetSelected(p0: Boolean)
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open override fun dispatchStartTemporaryDetach()
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open override fun dispatchTouchEvent(p0: MotionEvent): Boolean
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open override fun dispatchUnhandledMove(p0: View, p1: Int): Boolean
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open override fun dispatchWindowFocusChanged(p0: Boolean)
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open override fun dispatchWindowVisibilityChanged(p0: Int)
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open fun draw(p0: Canvas)
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open fun endViewTransition(p0: View)
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open override fun findFocus(): View
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fun <T : View> findViewById(p0: Int): T
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open override fun findViewsWithText(p0: ArrayList<View>, p1: CharSequence, p2: Int)
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fun <T : View> findViewWithTag(p0: Any): T
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open override fun focusableViewAvailable(p0: View)
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open fun focusSearch(p0: Int): View
open override fun focusSearch(p0: View, p1: Int): View
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open fun forceLayout()
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open override fun gatherTransparentRegion(p0: Region?): Boolean
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open fun getAlpha(): Float
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open fun getAutofillType(): Int
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open fun getBaseline(): Int
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fun getBottom(): Int
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open fun getChildAt(p0: Int): View
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open fun getChildCount(): Int
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open override fun getChildVisibleRect(p0: View, p1: Rect, p2: Point): Boolean
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open fun getClipBounds(): Rect
open fun getClipBounds(p0: Rect): Boolean
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open fun getDisplay(): Display
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open fun getDrawingRect(p0: Rect)
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open fun getDrawingTime(): Long
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open fun getElevation(): Float
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open fun getExplicitStyle(): Int
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open fun getFocusable(): Int
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open fun getFocusedChild(): View
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open fun getFocusedRect(p0: Rect)
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open fun getHandler(): Handler
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fun getHeight(): Int
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open fun getHitRect(p0: Rect)
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open fun getId(): Int
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open fun getLabelFor(): Int
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open fun getLayerType(): Int
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open fun getLayoutMode(): Int
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fun getLeft(): Int
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open fun getMatrix(): Matrix
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open fun getMinimumHeight(): Int
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open fun getMinimumWidth(): Int
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open fun getNextFocusUpId(): Int
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open override fun getOverlay(): ViewGroupOverlay
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open fun getPaddingBottom(): Int
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open fun getPaddingEnd(): Int
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open fun getPaddingLeft(): Int
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open fun getPaddingRight(): Int
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open fun getPaddingStart(): Int
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open fun getPaddingTop(): Int
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open fun getPivotX(): Float
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open fun getPivotY(): Float
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fun getRight(): Int
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open fun getRootView(): View
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open fun getRotation(): Float
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open fun getRotationX(): Float
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open fun getRotationY(): Float
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open fun getScaleX(): Float
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open fun getScaleY(): Float
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open fun getScrollBarSize(): Int
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open fun getSolidColor(): Int
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open fun getTag(): Any
open fun getTag(p0: Int): Any
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open fun getTextAlignment(): Int
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open fun getTextDirection(): Int
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fun getTop(): Int
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open fun getVisibility(): Int
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fun getWidth(): Int
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open fun getWindowId(): WindowId
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open fun getX(): Float
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open fun getY(): Float
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open fun getZ(): Float
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open override fun hasFocus(): Boolean
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open fun hasFocusable(): Boolean
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open override fun hasTransientState(): Boolean
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open fun indexOfChild(p0: View): Int
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open fun invalidate()
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open override fun invalidateDrawable(p0: Drawable)
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open fun isActivated(): Boolean
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open fun isClickable(): Boolean
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open fun isCredential(): Boolean
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open fun isDirty(): Boolean
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open fun isEnabled(): Boolean
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open fun isFocused(): Boolean
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open fun isHovered(): Boolean
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open fun isInEditMode(): Boolean
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open fun isInLayout(): Boolean
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open fun isLaidOut(): Boolean
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open fun isOpaque(): Boolean
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open fun isPivotSet(): Boolean
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open fun isPressed(): Boolean
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open fun isSelected(): Boolean
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open fun isShown(): Boolean
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open override fun jumpDrawablesToCurrentState()
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override fun layout(p0: Int, p1: Int, p2: Int, p3: Int)
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fun measure(p0: Int, p1: Int)
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open override fun notifySubtreeAccessibilityStateChanged(p0: View, p1: View, p2: Int)
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open fun offsetLeftAndRight(p0: Int)
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open fun offsetTopAndBottom(p0: Int)
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open override fun onDescendantInvalidated(p0: View, p1: View)
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open fun onDrawForeground(p0: Canvas)
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open fun onHoverChanged(p0: Boolean)
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open override fun onKeyDown(p0: Int, p1: KeyEvent): Boolean
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open override fun onKeyLongPress(p0: Int, p1: KeyEvent): Boolean
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open override fun onKeyMultiple(p0: Int, p1: Int, p2: KeyEvent): Boolean
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open fun onKeyPreIme(p0: Int, p1: KeyEvent): Boolean
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open fun onKeyShortcut(p0: Int, p1: KeyEvent): Boolean
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open override fun onKeyUp(p0: Int, p1: KeyEvent): Boolean
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open override fun onNestedFling(p0: View, p1: Float, p2: Float, p3: Boolean): Boolean
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open override fun onNestedPreFling(p0: View, p1: Float, p2: Float): Boolean
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open override fun onNestedPrePerformAccessibilityAction(p0: View, p1: Int, p2: Bundle?): Boolean
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open override fun onNestedPreScroll(p0: View, p1: Int, p2: Int, p3: IntArray)
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open override fun onNestedScroll(p0: View, p1: Int, p2: Int, p3: Int, p4: Int)
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open override fun onNestedScrollAccepted(p0: View, p1: View, p2: Int)
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open override fun onResolvePointerIcon(p0: MotionEvent, p1: Int): PointerIcon
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open override fun onStartNestedScroll(p0: View, p1: View, p2: Int): Boolean
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open override fun onStopNestedScroll(p0: View)
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open override fun onTouchEvent(event: MotionEvent): Boolean
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open fun onViewAdded(p0: View)
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open fun onViewRemoved(p0: View)
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open override fun performClick(): Boolean
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open fun playSoundEffect(p0: Int)
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open fun post(p0: Runnable): Boolean
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open fun postDelayed(p0: Runnable, p1: Long): Boolean
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open fun postInvalidate()
open fun postInvalidate(p0: Int, p1: Int, p2: Int, p3: Int)
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open fun postInvalidateDelayed(p0: Long, p1: Int, p2: Int, p3: Int, p4: Int)
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open fun postInvalidateOnAnimation(p0: Int, p1: Int, p2: Int, p3: Int)
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open override fun recomputeViewAttributes(p0: View)
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open fun removeAllViews()
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open override fun removeView(p0: View)
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open fun removeViewAt(p0: Int)
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open fun removeViewInLayout(p0: View)
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open fun removeViews(p0: Int, p1: Int)
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open fun removeViewsInLayout(p0: Int, p1: Int)
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open override fun requestChildFocus(p0: View, p1: View)
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open override fun requestChildRectangleOnScreen(p0: View, p1: Rect, p2: Boolean): Boolean
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open override fun requestFocus(p0: Int, p1: Rect): Boolean
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open fun requestLayout()
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open override fun requestTransparentRegion(p0: View)
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fun <T : View> requireViewById(p0: Int): T & Any
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open fun resetPivot()
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open override fun restoreDefaultFocus(): Boolean
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open override fun scheduleDrawable(p0: Drawable, p1: Runnable, p2: Long)
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open fun scrollBy(p0: Int, p1: Int)
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open fun scrollTo(p0: Int, p1: Int)
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open override fun sendAccessibilityEvent(p0: Int)
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open fun setActivated(p0: Boolean)
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open fun setAlpha(p0: Float)
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open fun setAnimation(p0: Animation)
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open fun setAnimationMatrix(p0: Matrix?)
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open fun setAutofillHints(vararg p0: String)
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open fun setAutofillId(p0: AutofillId?)
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open fun setBackground(p0: Drawable)
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open fun setBackgroundColor(p0: Int)
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fun setBottom(p0: Int)
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open fun setCameraDistance(p0: Float)
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open fun setClickable(p0: Boolean)
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open fun setClipBounds(p0: Rect)
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open fun setClipChildren(p0: Boolean)
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open fun setElevation(p0: Float)
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open fun setEnabled(p0: Boolean)
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open fun setFadingEdgeLength(p0: Int)
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open fun setFocusable(p0: Boolean)
open fun setFocusable(p0: Int)
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open fun setForeground(p0: Drawable)
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open override fun setForegroundGravity(p0: Int)
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open fun setHandwritingBoundsOffsets(p0: Float, p1: Float, p2: Float, p3: Float)
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open fun setHovered(p0: Boolean)
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open fun setId(p0: Int)
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open fun setIsCredential(p0: Boolean)
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open fun setKeepScreenOn(p0: Boolean)
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open fun setLabelFor(p0: Int)
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open fun setLayerPaint(p0: Paint?)
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open fun setLayerType(p0: Int, p1: Paint?)
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open fun setLayoutDirection(p0: Int)
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open fun setLayoutMode(p0: Int)
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fun setLeft(p0: Int)
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fun setLeftTopRightBottom(p0: Int, p1: Int, p2: Int, p3: Int)
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open fun setMinimumHeight(p0: Int)
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open fun setMinimumWidth(p0: Int)
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open fun setNextFocusDownId(p0: Int)
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open fun setNextFocusLeftId(p0: Int)
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open fun setNextFocusRightId(p0: Int)
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open fun setNextFocusUpId(p0: Int)
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open fun setOverScrollMode(p0: Int)
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open fun setPadding(p0: Int, p1: Int, p2: Int, p3: Int)
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open fun setPaddingRelative(p0: Int, p1: Int, p2: Int, p3: Int)
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open fun setPivotX(p0: Float)
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open fun setPivotY(p0: Float)
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open fun setPressed(p0: Boolean)
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fun setRight(p0: Int)
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open fun setRotation(p0: Float)
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open fun setRotationX(p0: Float)
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open fun setRotationY(p0: Float)
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open fun setSaveEnabled(p0: Boolean)
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open fun setScaleX(p0: Float)
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open fun setScaleY(p0: Float)
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open fun setScrollBarSize(p0: Int)
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open fun setScrollBarStyle(p0: Int)
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open fun setScrollIndicators(p0: Int)
open fun setScrollIndicators(p0: Int, p1: Int)
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open fun setScrollX(p0: Int)
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open fun setScrollY(p0: Int)
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open fun setSelected(p0: Boolean)
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open fun setTag(p0: Any)
open fun setTag(p0: Int, p1: Any)
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open fun setTextAlignment(p0: Int)
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open fun setTextDirection(p0: Int)
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fun setTop(p0: Int)
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open fun setTranslationX(p0: Float)
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open fun setTranslationY(p0: Float)
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open fun setTranslationZ(p0: Float)
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open fun setVisibility(p0: Int)
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open fun setWillNotDraw(p0: Boolean)
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open fun setX(p0: Float)
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open fun setY(p0: Float)
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open fun setZ(p0: Float)
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open fun showContextMenu(p0: Float, p1: Float): Boolean
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open override fun showContextMenuForChild(p0: View): Boolean
open override fun showContextMenuForChild(p0: View, p1: Float, p2: Float): Boolean
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Starts the preview.

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open fun stopNestedScroll()
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Stops the preview.

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open fun suppressLayout(p0: Boolean)
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open override fun toString(): String
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open override fun unscheduleDrawable(p0: Drawable, p1: Runnable)
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open override fun updateViewLayout(p0: View, p1: ViewGroup.LayoutParams)
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open fun willNotDraw(): Boolean