BlankShaderProgram

Constructors

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constructor()

Properties

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protected var mAlphaScaleLoc: Int
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protected var mPositionLoc: Int
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protected var mProgramHandle: Int
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protected var mTransMatrixLoc: Int

Functions

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fun delete()

Delete the shader program

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protected open fun loadLocations()
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fun updateAlpha(alpha: Float)

Updates the alpha of the drawn frame

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Updates the global transform matrix

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open fun use()

Use this shader program